Check In Club

A fresh take on email that helps people share meaningful life updates with family and friends - without the noise of social media.

Role UX/UI Designer, Project Coordinator
Contribution Research, Wireframes, UX/UI Design
Team SAIT Group Project - Team of 4
Duration 4 months
Platform Website
Tools
Figma FigJam Microsoft Teams

Check In Club is a web platform that reimagines email marketing, designed to help users stay connected across generations and time zones. Instead of promotional content, loved ones respond to simple prompts with stories, photos, and highlights from their lives. These responses are automatically curated into a beautifully designed, easy-to-read email that feels thoughtful and intentional. The goal was to create something approachable, user-friendly, and easy to return to over time.

Role & Goal

The project goal was to create a product that would solve a problem. This project spanned our entire third semester at SAIT, broken up into five phases.

My role included:

  • User Research
  • Wireframing
  • Prototyping
  • UX/UI Design
  • Presenting each phase of the project to our class of 80+ students
Check In Club cover image, including our original logo and some main screen high fidelity designs
Low fidelity wireframes and design process notes

Design Process

I approached the project with a focus on clarity and ease of use. I wanted to be sure that every user, from a pre-teen to a grandmother, would feel comfortable using the platform.

  • Wireframing: Low-fidelity sketches to map the flow
  • Iteration: Refining user journey and visual hierarchy
  • Visual decisions: Soft tones and clear microcopy for approachability
  • Prototyping: Clickable Figma prototype to showcase at final presentations

High fidelity wireframes and a FigJam screenshot showing user feedback

Feedback & Iteration

Feedback from both classmates & user surveys showed that users were enthusiastic about the concept. Their positive responses confirmed clarity and appeal.

  • Placed priority on prompt library, as user surveys showed that this feature was helpful and appealing to users
  • Shifted prompt entry from email to platform - Allowed for better formatting, easier content management, and a more consistent experience for users
  • Refined styling to maintain a consistent brand while adapting the interface for logged-in vs logged-out users

Four different screenshots of the final designs from the project

Key Learnings

  • Embraced feedback throughout the project, learning to evaluate and apply suggestions thoughtfully
  • Gained hands-on experience in collaboration and project management, delegating tasks and supporting teammates
  • Learned to manage time and priorities under deadlines while delivering a polished, complete prototype

This first full UX project taught me the value of actively seeking and thoughtfully applying feedback, from classmates, family, and friends. I discovered the importance of collaboration and project management, learning to lean on teammates, delegate tasks, and support one another to achieve our shared goal. Navigating the fast-paced semester also strengthened my ability to manage time and priorities, ultimately allowing me to present a polished, complete prototype that I was proud to share. I'm happy to have earned an A (88/100) in my Design Studio 1 course.