Check In Club

A fresh take on email that helps people share meaningful life updates with family and friends - without the noise of social media.

ROLE UX/UI Designer, Project Coordinator
CONTRIBUTION Research, Wireframes, UX/UI Design
DURATION V1 - 4 months
V2 - 4 months
PLATFORM Website
TEAM SAIT Group Project -
Amanda Kwong, Maria Mulhall, Ria Gamosa
TOOLS
Figma FigJam Microsoft Teams
TLDR

My team and I developed Check In Club, a website that helps people stay connected with their loved ones through shared, guided check-ins. Users join private groups, respond to curated prompts, and receive a beautifully formatted email compiling everyone's responses in one place.

My contributions included researching how people communicate with those closest to them, shaping the user experience, and prototyping the final designs for presentation in our Design Studio I course. This project was presented at CapCon, as part of our final semester Capstone course.

Check In Club website mockup, showing the user's home page, on a laptop
Check In Club website mockup, showing the Your Newsletters page, on a laptop

Problem: Existing communication tools make it difficult for users to maintain meaningful connections with loved ones across distance, time zones, and platforms. How might we reduce the effort and friction required to help people regularly stay connected with their loved ones, even when separated by distance, schedules, and differing communication habits?

Solution: Design a web platform that facilitates meaningful connections. Ensure that it is accessible to users of all ages, and makes sharing their lives & stories easier.

Impact: We brought Check In Club from concept to a live website and presented it at CapCon, SAIT's Capstone showcase, clearly communicating the platform's purpose and vision to an audience of peers and industry guests.

Inspiration

In my family, everyone talks to my grandma first. She's the one who knows what everyone is up to, even when we don't talk often. I started wondering what it would look like if that shared knowledge could be captured and passed along - without relying on social media or constant check-ins. That idea became the foundation for Check In Club.

Check In Club project cover image

Research

Where do users struggle when connecting with loved ones?

To better understand the problem space, we began by analyzing direct competitors and conducting a survey with 20 respondents. From this research, several key insights emerged:

  • Users want a platform that feels visually engaging, fun, and easy to use
  • The concept of a shared prompt library strongly resonated with users
  • Users are discouraged by a lack of response when reaching out to loved ones
  • Users valued the ability to include images and emojis to better express themselves
Screenshots of various notes and lo fi wireframes throughout the design process

Solution

Check In Club solution highlighting the simplified information architecture of the website

Prototyped a platform with a simple information architecture that is easy to navigate for users of all ages

Check In Club solution highlighting the prompt library

Prototyped a robust prompt library, with options to save favorite prompts

Check In Club solution highlighting the page where users can create a newsletter, with options to add an image

Ensured users were able to add images while creating newsletters

Key Learnings

What I'd Do Differently

Prototype & User-Test Earlier

Due to the tight timelines of the course, our team had limited time to iterate on and refine our prototypes, which resulted in a more condensed finalization phase. As a result, we were unable to conduct user testing on the final version of the product, leaving some uncertainty around how fully the solution met our original goals.

Research, Research, Research

As new design students, we initially underestimated the importance of rigorous research. While we did gather early feedback, much of it was high-level and overwhelmingly positive, often focused on excitement around seeing the product completed. This limited the depth of insight needed to fully validate our design decisions, resulting in a solution that relied more on intuition than evidence.

Screenshots of the finalized version of the website

Where It Landed

For our final semester Capstone, my team took Check In Club from prototype to a live website, which we presented at CapCon, SAIT's showcase event for Capstone students. Early in development, we realized that building out the full platform wasn't realistic within our timeline, so we made the call to focus on the customer-facing side of the site. This gave visitors a clear picture of what Check In Club is, who it's for, and the problem we set out to solve.

Scoping the project down was one of the most valuable lessons of the Capstone. It pushed us to prioritize what mattered most for our audience and to communicate a bigger vision through a smaller, finished piece of work. While we didn't build out the full platform, the project taught me how to make practical trade-offs under a deadline, and how important it is to define scope early so the team can focus on delivering something polished.

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